top of page

Other Projects

The list below is a selection of projects done during the last five years; small projects without a full game loop, some assignments, console applications, and experiments are excluded. Professional experience is marked in red, and the list is presented in reverse chronology.

Present

Artius
Balls of Steel
Idle Game
Endless Runner
Asteroids
Wordle
Worms 3D
Undisclosed
Game Title
Craftland
Team size: Three programmers and five Designers
Duration: Five weeks
Engine: Unreal

A co-op horror game is done in unreal, where you have to try to escape a space station by dodging an AI enemy that reacts to sound. 

Team size: Solo
Duration: Three weeks
Engine: Unity

AI implementation of a team using behavior trees during a course in AI. 

Team size: Two programmers
Duration: Two weeks
Engine: Unity

A summer project of two programmers making an idle game with lots of upgrades.

Team size: Solo
Duration: Four weeks
Engine: Unreal Engine

The first project in Unreal and the first project made with 

C++.

Team size: Solo
Duration: Three weeks
Engine: Unity

A simple version of the game asteroids, done during course in tools making.  

Team size: Solo
Duration: Two Weeks
Engine: Unity

A clone of the classic game Wordle, a course in algorithms and data structures.  

Team size: Solo
Duration: Two Weeks
Engine: Unity

3D version of the classic game Worms. Part of an introductory course at Futuregames.

Team size: Eight people

Duration: Nine months

Engine: Unity

Game Programmer intern to game programmer for Hi-Bit Studios. No further information is due to NDA.

Team size: Two programmers

Duration: Seven weeks

Engine: Unity

Craftland is an action-adventure game. Complete quests and unlock mysteries as nature becomes harsher, and gain a reputation to unlock additional abilities to tackle your foes.

Jeff wants
to go home
Corruption
Fragmentia
Sprout
Chinese
Checkers
Hellscape
Miss Huggles
Rataliation
Team size: two programmers and two artists
Duration: 48 hours (Game Jam)
Engine: Unity

Jeff Wants to Go Home is a 2D puzzle game where the player has to rotate pieces to create a path for the protagonist, Jeff.

Team size: four programmers and four artists
Duration: Eight weeks
Engine: Unity

Corruption is a 2D puzzle platformer game. Collect corruption orbs to cure the forest and unlock more abilities throughout the story as the journey gets increasingly difficult.

Team size: Five programmers, five artists, and four writers.
Duration: Three weeks
Engine: Unity

Fragmentia is a story-driven first-person adventure game where the player is thrown back in time and without complete control of the character's senses; in a surreal adventure, the player has to unlock the character's full potential.

Team size: Team size: Two programmers and two artists
Duration: 72 hours (Game Jam)
Engine: Unity

Sprout is a 2D sidescroller puzzle game where the player has to control a bean with three different growth stages and figure out what combination is needed to progress.

Team size: Solo
Duration: Four weeks
Engine: Unity

Chinese Checkers was an exercise in algorithm implementation. We got pre-made assets and implemented a MiniMax Algorithm, a score method for evaluation, which is based on the model-view-controller pattern.

Team size: Three programmers and four artists
Duration: Eight days
Engine: Unity

Hellscape is a first-person platforming and puzzle game where you race against time as your mind deteriorates.

Team size: Two programmers and four artists
Duration: Three weeks
Engine: Unity

Made an expansion to an already existing tower defense game by implementing new gameplay features and levels.

Team size: Three programmers and three artists
Duration: Four weeks
Engine: Unity

Rataliation is a tower defense where you manage your economy in order to defeat the mighty rat-king.

bottom of page